For fun I decided to check out the map. Unfotunately I don't have any positive comments unless you take crticism well. Since you said , I will give you my opinion.
As long as you don't say, "Jeezus, Sniper yer an asshole for making such a map!!!!", I am all ears...

Other than that, I appreciate your comments...
1. The map is too small and too simple. The green team will more than likely be caught in the "parking lot" and never reach the "building". This makes the map too small because it's so wide open and no where to go.
In play, it really isn't that simple. Red Team really kicks ass, due to the ....uh... extras..

2. A lot of the static meshes in the map are too bright.
Could you be more specific?? I am not sure how I was able to make specific SMs different than others.
3. There are no foot step sounds on the ground!, but there are sounds on the ladder?
ACK!!!!! Yer right!!!! Thanx....
4. The map doesn't lool like a US Customs building because it doesn't look like a building. There is too much repition in the static mesh placements and the building looks like a box. Why would there be ramps made out of wood going up the sides of the building. If you are going to set a map in a realistic type of area, it should look realistic. If not, then you might want to choose a different theme and name for the map.
I have discovered that I have sacrificed "realism" for fun play... (You should see my new Bottle Mania map!!

) Critiscism accepted as true...
5. You can get on the fence from the top of the building and walk around the border of the map. This allows a Hall of Mirrors effect because you can see outside the map. It's also considered a glitch in my opinion because you have some one walking on a chain link fence which doesn't make much sense.
Yea, I thought of that after I added the ramps to the building. I had thought about putting in a blocking volume, but I tried to actually do it, but couldn't. I think I will add the volume now.
6. Why so many exploding things? You have some exploding tanks at the green spawn, only certain airplanes, and a few other items. Is the game so boring that you need things to explode every five seconds to make it interesting and fun to play?
Not so much "boring" as a lot of things are "Been There, Done That"... I am trying to bring a little diversity..
7. The layout makes the advantages of the teams imbalanced. The red team can hide in a building and even go onto the roof to have a clear view of the parking lot. The green team has to go through the parking lot that doesn't have a lot of cover from the roof top. In addition they have to worry about the red team shooting some airplanes and dying from a cheap "exploding barrel" kill.
Actually, Green team, if they use the cars as cover, the can assault the Red team successfully. In short, Green or Red CAN win, if they respond tactically.
I didn't really find anything to like about this map. It doesn't look good and I think the game play would only cater to the Kool-Aid crowd. If that's the type of games you like to play, have fun. Frankly I don't like rounds in Raven Shield lasting 10 seconds with explosions being the main source of entertainment.
I'll be the first to admit that my map making skills are rudimentary and basic. For better or for worse, those in my CLAN, like the quick and unexpected, in our maps.
I appreciate the input and you make some good points, which I will incorporate in future maps.
Thanx a bunch for the input. It is truly appreciated, even though it may not appear that way.
SODsniper