ThePlatoon.com
December 05, 2008, 08:34:52 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Look around and get acquainted to the new settings and features.
 
  Home   Forum   Help Search Calendar Login Register  
  Shop Gallery  
Pages: [1]   Go Down
  Print  
Author Topic: How To Build a Game In A Week From Scratch With No Budget  (Read 694 times)
0 Members and 1 Guest are viewing this topic.
MindlessOath
Sr. Member
****

Rep: 4
Offline Offline

Posts: 884
220.00 credits

View Inventory
Send Money to MindlessOath

View Profile
« on: April 10, 2006, 08:13:35 PM »

http://www.gamedev.net/reference/articles/article2259.asp

An RPG in a week, starting from scratch? How hard could it be?

I did it because of a dare.

There are many great resources available to small, budget-conscious independent game developers today. On a public forum, in a counter-rant, I expressed this fact by bragging that if you gave me a week, a fresh install of Windows, and a good Internet connection, I could build a halfway decent game with no budget whatsoever. No, it wouldn't be able to compete with Halo 2 or anything (if I could create that kind of game in a week, I'd quit my day job), but it would be reasonably amusing and playable.
Logged

specs: AMD k7 2.0Ghz; 512mb 3400DDR Mushkin!; X800XT PE; 36GB Raptor
website: http://www.tacticalcenter.net
specialist: board level laptop/pc repair
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC
SMF Theme © Gaia
Valid XHTML 1.0! Valid CSS!