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Author Topic: GRAW2 Custom Game Modes  (Read 941 times)
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Wolfsong
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« on: August 04, 2007, 11:50:20 AM »

To start up the custom game mode scripting some I've decided to create some simple game modes myself.

As I've mentioned in another topic I have the script for Random Team Deathmatch (RTDM) done with 4 random start locations.

I also have a Hardcore Recon vs Assault (HRvsA) mode, which is a simple modification on the current RvsA mode and it's classes. What has changed I'll leave unsaid until I release it. tongue.gif

I have a Hitman vs Assassin mode (HvsA) which is a limited spawn version of Deathmatch with sidearms and grenades only. Which should prove to play as short but intense game play. Maybe it should be sidearms only and no respawns? Sadly I don't think adding respawn options is possible to a custom game mode as I think you can't get any game mode specific option in for the server (gonna have to look into that), but it's easy to set it up as two separate game modes though.

Now, I'm working on a FireFight mode (FF). And I was wondering if it would be interesting to have this mode limited by time? I guess the standard way for FireFight is a clock that counts upwards so you know how long you've been playing, like in Coop. But wouldn't it be interesting to have it time limited? It's about firefight anyhow, so it's not meant to allow the players too much time for tactics. What's the general feeling about this?
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« Reply #1 on: August 04, 2007, 12:21:28 PM »

I should add that my idea for FF will require placement of 32 hostile groups, with whatever plans the mapmaker wants to give them, and then set it to activate 16 random groups each game session to add more replayability.

Same topics at GRnet: http://www.ghostrecon.net/forums/index.php?showtopic=45669
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« Reply #2 on: August 04, 2007, 03:42:03 PM »

FF (unlimited time), FF20 (20min limit) and FF40 (40min limit) done... I think.
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« Reply #3 on: August 12, 2007, 04:47:28 PM »

Current game mode list:
Quote
PvP
- Shootout - No Respawn (SOL)
- Shootout - Respawn (SOR)

TvT
- Hardcore Recon Vs Assault (HRvsA)
- Random Team Deathmatch - 3 Points - No Respawn (RTDM3)
- Random Team Deathmatch - 4 Points - No Respawn (RTDM4)
- Random Team Deathmatch Random Respawn - 3 Points - No Respawn (RTRR3)
- Random Team Deathmatch Random Respawn - 4 Points - No Respawn (RTRR4)

Coop
- FireFight - No Time Limit - No Respawn (FFL)
- FireFight - 30 Minutes - Respawn (FFR)
Description:
Quote
Shootout:
DM with only sidearm and frags. Slight adjustments to respawn system.

Hardcore Recon Vs Assault:
RvsA with adjustments to the Recon side. Classes are more specific and there is no respawn when destroying an ADAT.

Random Team Deathmatch:
TDM with random start locations. Available with 3 or 4 random start locations to be usable on more map types.

Random Team Deathmatch Random Respawn
TDM with random start locations. Available with 3 or 4 random start locations to be usable on more map types. Respawn will occur on random location on the map for each player on each team, uses the DM system.

Fire Fight:
Coop mode that randomly activates 16 of 32 enemy groups on the map. All groups are placed in the editor and given specific plans.
Suggestions for alternative versions or other game modes are welcome. Smiley
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« Reply #4 on: August 12, 2007, 04:53:10 PM »

Ops. Error above.
Quote
- Random Team Deathmatch Random Respawn - 3 Points - No Respawn (RTRR3)
- Random Team Deathmatch Random Respawn - 4 Points - No Respawn (RTRR4)
Should of course be...
Quote
- Random Team Deathmatch Random Respawn - 3 Points - Respawn (RTRR3)
- Random Team Deathmatch Random Respawn - 4 Points - Respawn (RTRR4)
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« Reply #5 on: August 12, 2007, 06:20:13 PM »

you are a great resource Wolfsong. cool
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