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Author Topic: Exporting Interactive Object As StaticMesh  (Read 955 times)
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SODsniper
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« on: August 26, 2005, 05:02:01 PM »

I want to export an Interactive Object as a Static Mesh.  This will, in theory, allow me to use the export as a Mover.

However, whenever I try to export I get a Critical Error and the game exits..

Is this telling me that what I want to do can't be done?  Or do I need to tweak some settings?


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« Reply #1 on: August 26, 2005, 05:04:49 PM »

More info.. The error I get when I try the above is this:

Assertion Failed: StaticMeshActor file:[UnEDSrv.cpp][Line:1705]



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MaJix
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« Reply #2 on: August 27, 2005, 02:34:26 AM »

you mean you just want to use a static mesh that an interactive object is already using?
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« Reply #3 on: August 27, 2005, 12:20:58 PM »

Not really.

Let me give an example.

I want to use an Exploding Barrel as a mover.  I want to be able to shoot the barrel as it is moving and have it blow.

Now, it occurred to me that I could simply select the Exploding Barrel SM as a mover.  But it doesn't have the same properties that the Exploding Barrel Actor has.

In a nutshell, I want to be able to use Interactive Objects as movers while still retaining the ability to interact with them while they are moving.


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« Reply #4 on: August 27, 2005, 06:22:07 PM »

hmmm gl, i wish i had an answer for ya, if i had to guess i would say i dont think its possible because of the two different natures of each action.... but maybe someone else here can shed more light
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« Reply #5 on: August 27, 2005, 07:30:43 PM »

Where I see the problem is when I use an ExplodingBarrel as a mover, it loses the properties that make it an Interactive Object.



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« Reply #6 on: August 27, 2005, 11:57:21 PM »

yea thats why i would guess it wouldnt work, two different actions with 2 different sets of properties, i could be wrong though
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« Reply #7 on: August 28, 2005, 03:20:37 AM »

Ever think of using a mover object and ATTACHING the interactive object to that mover ... damn im good
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« Reply #8 on: August 28, 2005, 03:29:02 AM »

Quote from: Reeper
Ever think of using a mover object and ATTACHING the interactive object to that mover ... damn im good



Hmmmmmmmmm

Would/Should/Could the ATTACH'ed InteractiveObject be the SAME as the Mover Object??

This is a VERY interesting idea.  And opens up a LOT of possibilities....

I see an All Nighter coming up!!!  Cheesy


Thanx


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