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Author Topic: Adding Skins To Custom SMs  (Read 904 times)
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SODsniper
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« on: August 30, 2005, 11:36:46 AM »

I had a friend do me up a Dino SM as pictured below:





Is there any tutorials anywhere on adding textures to the SM??



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MaJix
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« Reply #1 on: August 30, 2005, 02:53:58 PM »

i know that you cant use more then 4 separate textures assigned to it
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« Reply #2 on: August 30, 2005, 03:20:04 PM »

Skinning should be done in MAX
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SODsniper
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« Reply #3 on: August 30, 2005, 04:20:50 PM »

Quote from: MaJix
i know that you cant use more then 4 separate textures assigned to it



I take it from your reply that you can "assign" different texture types to different parts of the body??

IE eyes, etc etc etc


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« Reply #4 on: September 01, 2005, 10:07:39 AM »

You will have to assign textures to it in a 3d modeling program such as 3dsMax or Maya.  I beleive in in 3dsMax you can actually combine these textures into 1 big one and just import the 1 texture into UnrealEd.  But you will also have to align the textures too.
 
If you do this, you will have to have a program that can read the file type of the model.  Then you will have to find tutorials and learn how to do all of this, which may take a bit of time.  
 
Do you have textures made for it or are you going to make them?  If your friend knows this stuff, it would be easier for you to have them take care of it.
 
All things being equal, in UnreaEd, that model only has 1 skin so you can only apply one texture to it.  Even if you did, it would be aligned correctly.
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