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TaLoN
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« on: September 24, 2005, 02:58:47 AM » |
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to imitate Gr.net for those that dont travel that way name the top 5 things you want in or want changed about what you've seen of GRAW so far. For me its...
1. The slide feature that I seen in the video, please put a pause of 3 sec or more between slides, I know soldiers have knee pads for a reason but I'd like to avoid bunny hop like sliding all around the map.
2. This game is gonna get played to DEATH please have your QA team test the crap outta collision on every square inch of the maps, to avoid the plauged Docks type of glitchers.
3. I personally loved the hell out of the replays in the last and thought they were the best cheat protection ever, pbs okie but nothing beats the eye of the beholder.
4. Large weapon arsenal just like last time, I dont really care for spending 3 mins trying to config my weapon while others are screaming at me to RDY up ,
5. Find a new RDY up so that noobs understand, or that by vote we can ready up. As well MAKE The new people make a name other then Johndoe, dont hide it in the options, if they click the MP button the first time a make a name tab should appear.
But Clearly I understand if none of my requests get in due to the timeline left in Prod, even if prod is still active, which normally it would not be only massive debug. Anywho thanks GRIN for making my fav PC game.
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baff
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« Reply #1 on: September 27, 2005, 01:42:32 PM » |
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The only thing I've seen or heard of so far that has tweaked my imagination, is the mastermind Ai.
An Ai that controls and co-ordinates enemy units to respond to your attacks.
Can I stealth in and kill it? Can I jam it? Or listen in to it? Can I create feints and lure the enemies away from my proposed target? Will they have search patterns, and rapid response reserves and will their tactics advance throughout the campaign?
Lots of potential here, and an advancement in the genre.
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Katsamoto
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« Reply #2 on: October 12, 2005, 07:31:44 PM » |
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1. No Bunny Hopping
2. Large Maps, Urban and Countryside.
3. No Vehicles. Playable Ones anyway.
4. Large Arsenal of Weapons.
5. Siege, It BETTER be in there. Best Gametype ever IMO.
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RogueDOC
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« Reply #3 on: October 25, 2005, 10:27:53 PM » |
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I agree 100% with Katsamoto.
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Mutt_Dog
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« Reply #4 on: October 25, 2005, 11:33:47 PM » |
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An M-25 Marksmen rifle with a Colt 1911 or HK Mk 23 .45 ACP
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Leader Of The Ghost
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« Reply #5 on: November 07, 2005, 02:39:20 PM » |
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Me personnaly I would like to see
1- Playable vehicules like Katsamoto said
2- Do that if captain Michel dies you can play the oher caracters
3- Beable to customise your weapons like the Delta Force and other forces
4- And have that in the firefights the enemy can drive vehicules like tanks and jeep, it would alot harder but also funner
I think this would make the game alot better, well for me but for the rest I don't know ...
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:1 (17): Captain Michel Reporting For Duty :1 (17):
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Erick
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« Reply #6 on: November 13, 2005, 06:59:26 AM » |
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There are a few must haves on my list.
1: Realistic effects. When I shoot bullets into a gasoline filled barrel or into the gas tank of a vehicle they must NOT explode. I saw an episode of Myth Busters not too long ago where they turned a car into swiss cheese with various weapons and unlike what happens in Hollywood it doesn't explode.
2: Improved AI.
3: No advanced HUD. I don't want to see any sort of outlines or diamonds on enemy troops.
4: Absolutely no drivable vehicles other than perhaps an Unmanned Aerial Vehicle.
5: Realistic reload and equipment operational times. If you're planting a bomb or reloading an MM1 it takes far longer than 4 seconds. Although some players would say having long realistic reload times take away from the fun factor but I disagree.
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Kingpin
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« Reply #7 on: November 16, 2005, 03:31:38 PM » |
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1. Massive weapons arsenal with customizations 2. AI that wants to stay alive, both enemy and friendly 3. Advanced squad control. Being able to split your team into smaller teams or have them operate by themselves. I was annoyed in GR2 that the sniper on your team completely lost its use as an advanced marksman and became just another rifleman, as did the grenadier, because they rarely used their grenades, which brings me to my next point 4. Directing grenadiers to fire at a certain spot and marksmen to cover a specific area or scout ahead 5. Stealth, stealth, stealth, stealth, stealth
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De Oppresso Liber 
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