sithdemon
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« Reply #5 on: June 08, 2007, 04:34:19 AM » |
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Screens soon, Too busy trying to not die. Man it's really got a great pace. I've tried all the classes but support, and so far I like a little of them all.
Rifleman: A solid long range gun, and it's decent mid range and short. Though for mid range and short you'll want to stick to your silenced MP5 (I think, SO CLASSIC), and it's VERY quiet, which helps because the sounds in this game are KEY. If I upgrade my sound card it'll be because of this game. A great class for backing up rushers, and rushing them selves if there's some shadows or decent cover.
Demolitions: BLADOWWWWWW!!!!!!!!! this class is a must see only if to see the M203 round shake the battlefield. It's a crazy rusher class, not the most accurate weapons of the bunch, but accurate enough especially on the move, and for quick suppression. This is my pick for backing up An assault class, especially because of the M203, it shakes things up, and assualt can run in, and hopefully get the jump on the scared defeneders, perhaps with a little smoke of their own to add some tension.
Assualt: Probably my fav class, only because I love CQB more then logner range battles. And this class makes it pretty easy. The main gun is perfect, big clip, pretty accurate even at mid range, and fairly low recoil, shooting on the move is easy, it never gets too inaccurate if you move slow enough, or stop shoot and move. Decenet back up gun, a nade and a smoke. The nade and smoke and perfect openings for a rush. Like I said before, get a M203 in there, and things get tense and thats what I want out of a clancy game, GO GRIN.
Sniper: Though I said before I prefer the CQB styles, this game is defenetly making sniping fun. mostly simply because of the draw distance of the engine. If this is small stage, or there are ones with more moutain like areas, things will get even crazier. Not only because I can camp, and have to look over a LARGE area, and will see many different battles, and hopefully effect some of that. But also because of what makes that hard, other snipers, especially using cover, and shadows properly, can pick off other snipers with ease. Staying too long in a spot also becomes dangerous due to sound and following a bullets trajectory, smart snipers don't unload, but rushing troops, will hear a sniper round distinctly, and turn to hunt them, since they are a easy kill if you can get close enough. Plus it means your own snipers can breath easier, as well as rushers.
Support I've only faced, Decent rushers acctually, but obviously more defensive ambushers. Hearing a heavy MG go off, is distinct, frightengly so.
All in all having alot of fun, thinking about a pre-order especially since it's comming out a day after my b-day.
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