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TaLoN
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« on: September 15, 2005, 02:47:37 PM » |
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Found at Ghostrecon.com
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Fixxxer
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« Reply #1 on: September 15, 2005, 03:26:00 PM » |
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The HUD is still something I have a problem with, but I can get used to that.
But why is he holding the gun like that? Is he supposed to be leaning around the corner?
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58% of all deaths are fatal. 99% of all lawyers ruin it for the rest of them.
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TaLoN
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« Reply #2 on: September 15, 2005, 04:37:12 PM » |
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well if you look at the other guy across the street and how he is leaning then this lean makes sence
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Fixxxer
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« Reply #3 on: September 15, 2005, 08:33:24 PM » |
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well if you look at the other guy across the street and how he is leaning then this lean makes sence What makes sense? The fact that he's leaning or the way the camera angel and/or gun position is when leaning? I guess I'm just used to the camera angel changing (tilting about 45*) when leaning. This looks more awkward and unnatural. I'm greatfull lean is in the game, it doesn't seem like it would be a big deal but it does take away a lot of tactics when it's not in the game. However, this just looks weird. That's not to say when leaning you would necessarily tilt your head, but you also wouldn't stick your head out around the corner further then you would with the gun. You should be looking at the other side of the gun giving the enemy a smaller target to hit. I know I'm just nit-picking at this point, but that's how critical I am. :smile:
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58% of all deaths are fatal. 99% of all lawyers ruin it for the rest of them.
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TaLoN
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« Reply #4 on: September 16, 2005, 01:27:49 AM » |
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well We will have to see when it comes, or at least if a demo comes. Hopfully. DEMO DEMO WEE WEE WEEEE.
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FUBAR
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« Reply #5 on: September 16, 2005, 05:16:15 AM » |
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this was posted at ubi forums “This situation shows the use of cover by the main character and his teammate. The MC is used leaning left because he is protected by vertical obstacle, while the ghost is leaning down, taking advantage of a low obstacle. You can also see that the cross com interface allows the call for support even in the heat of action, such as locking an ADAT to call an F15 air strike.” http://forums.ubi.com/groupee/forums/a/tpc/f/2791043913/m/6331063753to me the main guys gun is in wrong place and to big,if he is sighting with gun then it shold be more in centre of screen just had a play with a gun here and it looks way to close and he is leaning his body with head stright up/down and twisting his gun and left arm is way out on angle, it is xing his torso it needs to be wear screen is angled for lean to be more correct, but that might put people off hope u understand what i mean  coz i do
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Fixxxer
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« Reply #6 on: September 16, 2005, 05:25:37 AM » |
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to me the main guys gun is in wrong place and to big,if he is sighting with gun then it shold be more in centre of screen Exactly what I'm saying. Based on the position of the gun and the angel at which the head is at, there is no way the soldier is supporting the gun against his shoulder. And like I said before, he looks to have his head out further then the gun. Why lean if you're going to expose your noggin anyways? The reason you lean is to reduce your chances of being shot. I'm just a little confused as to why the lean feature is being done like this. I would have figured doing it the way they did it in Raven Shield would have been best. Oh well, I'm just glad the game is shaping to be better then would I anticipated (which was not much). I guess I should just be greatfull for that rather then ruin it over something this small.
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58% of all deaths are fatal. 99% of all lawyers ruin it for the rest of them.
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MrCouch
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« Reply #7 on: September 16, 2005, 05:35:13 AM » |
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i heart it. its interesting and brings alot to the game...or so it seems.
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Fixxxer
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« Reply #8 on: September 16, 2005, 05:44:14 AM » |
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its interesting and brings alot to the game Lean does? It was in Ghost Recon, there was just no first person gun model there to make it look this awkward.
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58% of all deaths are fatal. 99% of all lawyers ruin it for the rest of them.
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MrCouch
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« Reply #9 on: September 17, 2005, 09:33:01 PM » |
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Lean does? It was in Ghost Recon, there was just no first person gun model there to make it look this awkward. no no no. lean..pff....i lean everyday. i'm leaning right now. i'm talking about the "enhanced" "advanced" HUD screen. i personally dont think the leaning looks that awkward. but thats me.
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Fixxxer
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« Reply #10 on: September 17, 2005, 11:20:13 PM » |
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Ahh ok.
What I would like to know is if the threat indicator can be turned completely off. I'm sure you can turn the assistance it provides off like you could in GR, but I would like to be able to remove it from the screen completely.
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58% of all deaths are fatal. 99% of all lawyers ruin it for the rest of them.
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farmboy
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« Reply #11 on: September 18, 2005, 02:06:56 AM » |
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I see what you guys are saying, but for me i think that its at least a step in the right direction; w/o the gun model, that acually looks really similar to leaning in gr1. since this is only preliminary, theres still plenty of time for them to work the kinks out and i definetly like this screen overall. The hud for me feels like the original hud (maybe its the threat indicator, but oh well), which is a good sign.
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BPR_MiK
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« Reply #12 on: September 18, 2005, 10:50:14 AM » |
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The screen shot looks good to me but i assumed it was not from the real view with the gun and stuff like that..
I guess no-one has posted the interview with grin here..I`ll do that..
In the finished game you can turn to first person view..and the game will be very easy to change the setup in multip[layer to show TI and allsorts..Anyway read the interview it`s more good news..Only a few bad things like no replays !!
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MrCouch
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« Reply #13 on: September 18, 2005, 08:39:24 PM » |
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i guess they just need to shift the body & weapon over a few inches. it might not look so sketchy.
but overall i still dont think it looks bad.
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D1-007
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« Reply #14 on: October 06, 2005, 04:16:59 PM » |
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Actually, the tactic in urban warfare is to get the gun as close to your face as possible, and thus where ever you look the gun follows your line of sight. The idea is that you are going to be so close in combat (small ally-ways, room-clearing, etc.) that you are naturally not going to have time to aim down your gun. So, by getting the gun as close to your face you essentially aim by looking where you want to shoot. So, if you take this into account, when peaking around a corner the gun would be at about that position (although I would simply switch sides to make myself less exposed). Sorry if this isn't clearly defined, but I spent a month this summer doing urban combat training with Air Force Security Forces (guys that train D-boys if you can believe the Air Force would have people like that) and it didn't look all that different then what we were doing.
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MrCouch
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« Reply #15 on: October 06, 2005, 09:12:29 PM » |
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Actually, the tactic in urban warfare is to get the gun as close to your face as possible, and thus where ever you look the gun follows your line of sight. that was my impression too...just from what i've raeed.
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DEVo
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« Reply #16 on: October 06, 2005, 09:40:38 PM » |
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2 explanations...
A. the character is leaning left while being right handed. the veiw moves to the left to "lean" around the corner, but the camera does not tilt, it simply slides to the left. That would explain why his view is so off center.
2. a midget with a head cam shows the players actual view and always stands to the left of you!
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