TotalBF2.com: Are the changes for patch 1.2 permanent? (Meaning, are you accepting input for this declared patch or is it already being finalized?)Armando: We are in the process of wrapping up patch 1.2 and kicking off 1.3. This means that the fixes that will make their way into the 1.2 patch are being finished up for testing and what didn’t make it this time around is being put in the list for the next patch.
The process of addressing issues in patches is kept very flexible. If there are fixes that the community would like to see in 1.3, let us know about it. There are no guarantees, because everything is prioritized depending on what aspect of the game if affects, who is requesting the fix, the amount of work involved, the risk of affecting other elements, etc, etc, etc.
I should also point out that there has been no word as of yet whether there is anything planned after 1.3, but then again, there was no plan for patch 1.2 or 1.3 until a few months ago. These types of things are very dynamic and are usually driven by customer support. The more demand and support we get from the community, the more support we can provide in return.
TotalBF2.com: Can you please comment on "Dolphin Diving" is no longer possible?Armando: We’ve implemented some fail safes that prevent the user from inputting the commands that cause dolphin diving to occur. To the regular player, the fail safes will be almost imperceptible. When a user rapidly and repeatedly jumps and then goes prone, he will find that this is now completely impossible. The transition in first person view will match the third person view.
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