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GR:AW PC Weapons Q&A
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Topic: GR:AW PC Weapons Q&A (Read 1597 times)
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Dr.Jeckyl
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GR:AW PC Weapons Q&A
«
on:
February 08, 2006, 09:12:00 AM »
The
Ghost Recon: Advanced Warfighter website has posted a Q&A about the weapons to be in the PC version of GR:AW.
Quote
Q&A: weapons on PC[/b
*
Will there be the possibility to use weapons with the carried off’s shoot ? (it means the possibility to see the target thanks to a camera on the weapon and to shoot from a corner, only with the arms visible)
We do not have this feature on PC.
*
What is the number of weapons available?
We have 8 primary weapon bulks, 4 secondary weapons, and 2 auxiliary weapons. The actual number of weapons you will see in the game is actually bigger thanks to our mod system. For instance, in some games, you will have the choice between a plain rifle or a rifle with a grenade launcher attached. In GRAW PC, you select a basic bulk, and then outfit the weapon with the mods that you need.
*
Will we unlock some equipment during the campaign or will everything be available from the beginning? Can we improve the skills of soldiers thanks to points after each mission as it was possible in GR?
You will have a wide variety of weapons to choose from, early in the campaign. And as far as progression in concerned, the game takes place in such a short span of time, that increase the stats of your teammates would have been unrealistic.
*
What is the number of vehicles available as support units?
We have 2 ground support vehicles (Abrahams and Stryker), 3 air support units (Black Hawk, Apache, F15), and artillery for far support.
*
I expect a wonderful shoot animation with a nice recoil… is it the case ?
Oh yes.
*
Is it possible to have smoke grenades which build a “real” wall in GRAW? (not only a nice visual effect on the screen)
We do not want to unbalance gameplay with this, but we have worked on this. Still we cannot guarantee this, and we do not want to risk it in multiplayer, since it can lead to cheats (with tuned graphical options that could give an advantage to some players).
*
Is the ragdoll realistic according to the impact? Is it different for a bullet than for a grenade?
Yes, we have different behaviours when enemies are shot or busted by grenades.
*
Is it possible to take weapons on the body of dead enemies? Or dead allies?
Some soldiers would argue that you do not use a weapon you do not know, as it could be badly maintained or booby trapped. We can however pick up ammo in the field.
*
Is it possible to have weapons from foreign countries (french, german, italian…)?
Not at this stage, maybe for later content or add-on.
*
Is it possible to cooperate with other armies present in Mexico?
You will fight along marines or friendly vehicles in some missions.
*
Will the wind have any influence on the path of bullet (and therefore on the accuracy)?
This was thought off for some time, but we decided to avoid it. From past experience, when you put this kind of feature in a game, people think the aiming is bugged ?
*
Is the distance taken in account during a shoot? (a target at 50m will be touched faster than another at 350m)
This is usually hard to notice below 600m, and we would have to cheat (and have it look like a bug) to make it really happen, so we did not include that./quote]
Looking good and can't wait!
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sithdemon
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GR:AW PC Weapons Q&A
«
Reply #1 on:
February 08, 2006, 03:49:55 PM »
sounds tasty! too bad the PC version isn't getting it's release date pushed up, but it's better then being pushed back, or not comming out at all.
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