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Author Topic: Create your own Xbox 360 game  (Read 786 times)
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BajaBravo
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« on: August 14, 2006, 06:30:57 PM »

Full Story

"5"
Ina Fried, 14 August 2006
CNET News.com

Microsoft plans free tools for enthusiasts to make their own games, but only other hard-core gamers will be able to share the creations initially Microsoft is trying to turn hard-core gamers into Xbox programmers.

On Monday the company plans to show off a new set of developer tools that will let college students, hobbyists and others create their own games for the Xbox 360 console, a Windows PC or both.

Dubbed XNA Game Studio Express, the free software is expected to be available in beta form by the end of the month, with a final product available sometime this holiday season.

"The tools we are talking about make it way easier to make games than it is today," said Scott Henson, director for platform strategy for Microsoft's game developer group. Microsoft will demonstrate the new software at Gamefest, a company-run show for game developers that takes place in Seattle this week.

The approach is similar to one Microsoft has taken with software development in general, selling its Visual Studio tools to professional programmers while making a more limited "express" version free to hobbyists.

Microsoft released the first version of its XNA tools for professional developers in March 2005, ahead of the Xbox 360's release the following November.

With the hobbyist release, the software giant is hoping to lay the groundwork for what will one day be a thriving network of enthusiasts developing for one another, something akin to a YouTube for games. The company, however, is pretty far from that goal. In the first incarnation, games developed using the free tools will be available only to like-minded hobbyists, not the Xbox community as a whole. Those who want to develop games will have to pay a $99 fee to be part of a "Creators' Club", a name that is likely to change. Games developed using XNA Game Studio Express will be playable only by others who are part of the club.

Next spring, Microsoft hopes to have a broader set of tools that will allow for games to be created that can then be sold online through Microsoft's Xbox Live Arcade. Microsoft will still control which games get published, and it'll get a cut of the revenue.

Down the road, probably three to five years from now, Microsoft hopes to have an open approach, where anyone can publish games, and community response helps separate the hits from the flops.

That would mark a major shift in the gaming world. While people have long been able to create their own PC software, console game titles have historically been created by a far more limited set of developers.

Everyone says they could do better if only they had a chance, says Envisioneering analyst Richard Doherty. Now gamers can match their skills with the pros, he said. "They may not have a popular game, but they can at least try it."

Plus, in creating a new outlet for enthusiasts, Microsoft is looking for one more way of winning the hearts and minds of the hard-core gamer set ahead of the release of Sony's PlayStation 3 and Nintendo's Wii, both due later this year.

Sony tried something similar with the original PlayStation, releasing in limited quantities a $750 add-on kit called the Net Yaroze that let people write their own games.

Part of the impetus for expanding the pool of developers is the growing expense of making major video games. Many games take 18 to 36 months to develop, Henson said, meaning big game companies only want to back certain hits. "Future titles look like existing titles," he said. "There's not a lot of branching off and taking risks."

A particular target of the new program is colleges, with Microsoft having signed up 10 universities to use the new software as part of their curricula, some as early as this autumn.

Doherty said Microsoft is the biggest beneficiary of the program as the effort both helps tie gamers to the Xbox and potentially leads to new ideas.

"I think some new talent is going to come out of it," Doherty said.
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Dr.Jeckyl
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« Reply #1 on: August 14, 2006, 07:22:47 PM »

cool!
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BajaBravo
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« Reply #2 on: August 14, 2006, 11:41:37 PM »

Probably should have included this link: http://www.microsoft.com/xna/
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Dr.Jeckyl
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« Reply #3 on: August 15, 2006, 08:22:12 AM »

i didn't see any tech demo links. was there any? i'd like to see the power of these tools.
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RogueDOC
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« Reply #4 on: August 15, 2006, 02:33:07 PM »

Is see a Platoon game in the works! LOL! Try download.

Quote
Microsoft XNA Build is a tool which will help game studios manage the growing complexities of their game content builds. We invite you to install this pre-release into a non-production environment to learn more about how XNA Build will reduce development complexities.

We have also re-released Microsoft MechCommander 2 under a Shared Source license as a sample you can use along with XNA Build. We suggest that you download the Microsoft MechCommander 2 Shared Source Release using the link below after you have installed the XNA Build March 2006 CTP to learn more about how XNA Build can be used to build a game.

After you have evaluated this release, please share your feedback with us at the XNA Build Forums by following the link below.
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« Reply #5 on: August 15, 2006, 04:56:50 PM »

weeeeeeee!  Native War, here i come!
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« Reply #6 on: August 15, 2006, 06:04:02 PM »

note to self: buy an Xbox!

Also; Let me get this straight........... UBI move AWAY from modding games while Microsoft are going to actively encourage it.................. and still profit from it

Games companys are gonna take a massive blow to the cashflow........... is this the end of the big budget game?
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MiStA PePPa
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« Reply #7 on: August 16, 2006, 05:50:39 PM »

This is a legit way to make some money for M$.

How can you sell a whole bunch of games, for $99, and save time and money on developement? Like this.

It is just like selling one of those game discs that have about 1500 games on them for $10, but they are selling an unlimited amount of games for $99 and giving us that ability to make them. I think everybody wins.

There is also mention that you can develope games for Xbox 360 and Windows, or BOTH. Does this mean you will be able to make games where people can play console vs. PC?
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« Reply #8 on: August 17, 2006, 08:26:47 AM »

as far as i understand it the xbox is only a stone throw away from being a pc anyway. many people modded the original xbox to run LINUX, installed bigger hard disks. I cant imagine the new one being that far off either..........

infact thinking about it, hasnt it been mentioned that the 360 will be able to communicate with a pc running Vista? if they can communicate with each other i dont see why they cant also play with/against each other....
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« Reply #9 on: August 17, 2006, 12:34:13 PM »

they can play against each other, there are a few titles in developement atm that are boasting that for their Mp.
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MiStA PePPa
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« Reply #10 on: August 17, 2006, 09:13:28 PM »

I know that they are planning the ability, my question is: Will we be able to develope games [with this new utility] that have that ability, or even be multiplayer at all?
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« Reply #11 on: August 18, 2006, 08:00:20 AM »

Quote from: 77th_peppa
I know that they are planning the ability, my question is: Will we be able to develope games [with this new utility] that have that ability, or even be multiplayer at all?


As much as i dislike answering a question with a question.......

why shouldnt we?

(infact to answer my own question: security. I could see it being abused by hackers)

No doubt we will recieve more information closer to the time...
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« Reply #12 on: August 19, 2006, 07:19:15 AM »

I hope multiplayer is possible, this might be a deciding factor in why I own a 360 in the future. If this feature turns out to be a bomb and nobody is doing much with it, I'll stick to my trusty (at times) PC.
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