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Author Topic: Tom Clancy's Ghost Recon Advanced Warfighter Q&A: The Cross-Com  (Read 1171 times)
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RogueDOC
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« on: February 28, 2006, 03:13:21 AM »

GameSpot sits down with Ubisoft's Adrian Lacey. And they talk about  cross-com. Here is a small sample of that interview.

 
Quote
 GameSpot: First things first: What is the cross-com?  
   
                       
    Adrian JF Lacey: The cross-com system is a completely wireless, wearable computer system with a heads-up, hands-free display that overlays information onto the soldier's vision, enabling soldiers to perform in the field faster and more effectively. This feature is based on actual military technology, which is expected to be fielded in the next couple of decades. The cross-com is the blue monocle that is shown on the players, and it shows up as a picture-in-picture window on the player's heads-up-display.
 
 

   You can read the interview .
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baff
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« Reply #1 on: February 28, 2006, 02:58:09 PM »

Gah.
Sci fi tosh.

Bring the simulation games.
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BajaBravo
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« Reply #2 on: February 28, 2006, 05:20:41 PM »

Quote from: baff
Gah.
Sci fi tosh.


Realtime Situational Awareness systems and tactical UAV use is bleeding-edge but it's hardly science fiction.
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« Reply #3 on: February 28, 2006, 07:18:15 PM »

cross com doesn't exist.

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The cross-com system is a completely wireless, wearable computer system with a heads-up, hands-free display that overlays information onto the soldier's vision



utter dribble.

Quote
This feature is based on actual military technology
As used by the Borg.




Quote
Realtime Situational Awareness systems and tactical UAV use is bleeding-edge

AKA The Radio and the artillery drone.
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BajaBravo
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« Reply #4 on: February 28, 2006, 09:06:12 PM »

Quote from: baff
AKA The Radio and the artillery drone.


I'm not sure what military experience you have baff, but I have nearly a decade  in as a reconnaissance officer. I am currently a squadron commander. I'm here to tell you that modern SA systems are considerably more sophisticated than "The Radio".

But whatever. You know better.
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Fixxxer
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« Reply #5 on: February 28, 2006, 11:12:35 PM »

Quote from: baff
utter dribble.

Really?



Quote
Microvision developed a helmet-mounted device that creates a virtual, see-through computer screen in the user's line of vision. At Honda, it lets technicians view computer diagrams while looking at the vehicle they're working on. In the Stryker Brigade, the system, dubbed the Nomad Helmet-Mounted Display, lets commanders view their FBCB2 displays while surveying the battlefield.

The brigade needed a display that they could use while standing out of the hatch, Westcoat said. "They wanted to look past the information at the horizon, but see the information in their field of view in case it changed."

Under a $600,000 contract from the Army, Microvision provided 100 helmet displays and sent a team to Kuwait to integrate them with the brigade's FBCB2 systems. The company is negotiating with the Army to deliver up to 310 systems for the 1st Brigade of the 25th Infantry Division Stryker force, which begins shipping out this month.

At the heart of Microvision's technology are a miniature light source and a micro-electromechanical systems (MEMS) mirror contained in a helmet-mounted module. The combination of the two "paints" an image of the source computer screen in front of the user's eye.

"It's exactly what they would see if they were looking at the screen inside the vehicle," Westcoat said.

http://www.washingtontechnology.com/news/19_12/techsuccess/24469-1.html

Microvision Nomad Helmet-Mounted Display

Check out the video, it's hardly "dribble". Like Baja said, it's bleeding-edge, but it does exist to an extent. Considering that GR:AW (like Ghost Recon) is set in the future, it's not hard to imagine that this could be on the helmet of every soldier or squad leader in the near future.
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baff
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« Reply #6 on: March 01, 2006, 01:12:12 AM »

You have a system more advanced than a radio? Now I'm really impressed.


Quote
it's not hard to imagine that this could be on the helmet of every soldier or squad leader in the near future.

Where the keyword in this sentence is "imagine".

Sci fi chod.
Always been the bane of GR.
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Fixxxer
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« Reply #7 on: March 01, 2006, 01:22:56 AM »

Quote from: baff
Where the keyword in this sentence is "imagine".

Oh, for crying out loud.

You're knocking a system that is "based off of existing military technology" because it's not actually at that stage yet, though it's completely feasible to play a game that's set in the future? Not only in the future, but in the future with older technology while the real world actually evolves?

Does your hypocrisy come naturally or do you just work extra hard to achieve it?

The fact is, it exists. Not by the "Borg" as you so juvenilely put it, but actually exists. GR:AW being a game set in the future, that stretches the technology to what it will undoubtedly be like. Perhaps not exactly, but it's already around, just not as portable yet.

Quote
Always been the bane of GR.

Then you shouldn't like GR, it had the OICW which never went into production. I just find it amusing that when you're proven wrong, you still insist on arguing.
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« Reply #8 on: March 01, 2006, 01:47:25 AM »

*cough*Ownedonallfronts*cough*

A lot of Tom Clancy novels and games have been set in the near future- several Rainbow Six games and novels, Splinter Cell (I hear he's writing a book for that series now) as well as the "Clear and Present Danger" series. I'm not a hardcore TC fan like a lot of these guys are, but even I recognize that he uses plausible technology and political situations on a regular basis in his HUGELY POPULAR games and books.
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« Reply #9 on: March 01, 2006, 02:45:07 AM »

That's a really cool article, fixxx.  I knew it was theoretically designed, but I didn't know that they actually have some in production (albiet in very limited quantities).
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