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Author Topic: New patch 1.35 released  (Read 2517 times)
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Dr.Jeckyl
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« on: November 28, 2006, 05:27:45 PM »



more mirrors as they come.
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« Reply #1 on: November 28, 2006, 07:20:38 PM »

At this point I've patched GRAW PC more times since the last time I played it than I did while I was playing it. Has anyone actually created any new single player missions yet?
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« Reply #2 on: November 28, 2006, 08:15:27 PM »

Quote from: BajaBravo;26764
At this point I've patched GRAW PC more times since the last time I played it than I did while I was playing it. Has anyone actually created any new single player missions yet?


keep an eye on the staff section for a nice little surprise regarding this.
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« Reply #3 on: November 29, 2006, 06:09:15 PM »

Ack.
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Ronin
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« Reply #4 on: December 15, 2006, 06:51:32 AM »

I can't tell that they actually fixed anything (or changed anything) in the SP mode of the game.  I guess they mostly just focused on the MP aspect.

Has anyone noticed any real fixes after loading up the patch?
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MONOLITH
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« Reply #5 on: December 15, 2006, 11:22:47 AM »

Isn't there a patch readme?
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MONOLITH
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« Reply #6 on: December 15, 2006, 11:26:35 AM »

Why yes, of course there is MONO....

Description
Ghost Recon Advanced Warfighter version 1.35
CHANGENOTES 24/11/2006

* Multiple fixes for the disconnection issues in multiplayer, including increased stability in connection between server-client and server-GameSpy.
* Fixed incorrect game times in OGR Coop.
* Enabled the creation of multiple objectives and random events in OGR Coop.
* Fixed the tactical map camera so that it works correct in custom OGR Coop levels.
* Fixed crash when using grenade launcher with high latency.
* A full server will not accept connections while it's loading the next map.
* Fixed the issue with increasing the number of players on the server run-time.
* Fixed "time not running" when a client is drop-in joining.
* Moved the time-out values to the server settings file.
* Various crash prevention fixes.
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Ronin
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« Reply #7 on: December 15, 2006, 10:07:23 PM »

Quote from: MONOLITH;27374
Why yes, of course there is MONO....

Description
Ghost Recon Advanced Warfighter version 1.35
CHANGENOTES 24/11/2006

* Multiple fixes for the disconnection issues in multiplayer, including increased stability in connection between server-client and server-GameSpy.
* Fixed incorrect game times in OGR Coop.
* Enabled the creation of multiple objectives and random events in OGR Coop.
* Fixed the tactical map camera so that it works correct in custom OGR Coop levels.
* Fixed crash when using grenade launcher with high latency.
* A full server will not accept connections while it's loading the next map.
* Fixed the issue with increasing the number of players on the server run-time.
* Fixed "time not running" when a client is drop-in joining.
* Moved the time-out values to the server settings file.
* Various crash prevention fixes.


What I was asking about was if anyone has noticed whether these fixes are actually there and working.

I've read the readme file.  I just don't play multi-player at all so I have no idea if these fixes are "real".  I also note that in this list there are no mentions of anything that affects the single player game (all I really care about).
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MONOLITH
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« Reply #8 on: December 15, 2006, 10:10:43 PM »

Quote from: CowBell;27399
single player game (all I really care about).



You and me both.
MP means dealing with people. I hate people.


Sorry about the earlier posts, I was a tad grumpy this morning. :tongue:
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Fixxxer
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« Reply #9 on: December 16, 2006, 12:25:58 AM »

Quote from: MONOLITH;27400
I was a tad grumpy this morning.


I don't believe it.

cheesy
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« Reply #10 on: December 16, 2006, 01:31:29 AM »

Quote from: MONOLITH;27400
You and me both.
MP means dealing with people. I hate people.


Sorry about the earlier posts, I was a tad grumpy this morning. :tongue:


No worries.  I don't have much use for most people, either.
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Wolfsong
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« Reply #11 on: December 19, 2006, 09:30:17 PM »

There has actually arrisen a big bug with the v1.35 patch. Apparently the new OGR script commands doesn't work if the mission is hosted on a stand-alone server... Although according to the QA lead it was tested before release.

I've helped pass along a crash log on the problem but haven't herd anything about ant posible solution yet.
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