ThePlatoon.com
December 02, 2008, 08:35:11 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Look around and get acquainted to the new settings and features.
 
  Home   Forum   Help Search Calendar Login Register  
  Shop Gallery  
Pages: [1]   Go Down
  Print  
Author Topic: Hitman: Blood Money  (Read 1346 times)
0 Members and 1 Guest are viewing this topic.
Xuxa
Full Member
***

Rep: 0
Offline Offline

Posts: 132
0.00 credits

View Inventory
Send Money to Xuxa
deathcell_bf2@hotmail.com Point Blank 9 X
View Profile
« on: March 11, 2006, 09:12:08 PM »

The new hitman is coming!

Quote
Hitman: Blood Money: Hands-On
We explore the improved mechanics and dark contrasts of Blood Money. Screens and video included.
by Douglass C. Perry

March 10, 2006 - While raging hormone-teeming teenagers bitch about who sniped each other first in Halo 2, those of us who like a steadier, stealthier kill have discovered the sweet dark work of IO Interactive's Hitman series. Originally introduced on PC in November 2000, the Hitman series has gradually attracted fans for a mixture of reasons, not all of which revolve around pure violence.

Agent 47 is an iconographic character in his own right, silently doing his job with precision and skill and rarely uttering a word. Visually, he's all about the bald head, serious, cold stare, the scan lines on the back of his neck, and a fine suit and tie. Behind the stark graphics and lure of harsh kills, however, the game has grown a massive fan-base because IO has shown a mastery of open-level design, stealth, and replay value like few other stealth games on the market.

At first look, Hitman: Blood Money may not strike you as vastly improved over previous games in the series. In all honestly, this is easily the best looking game in the series, but that's because it's hard to see contact-sensitive mechanics and new moves at work. The screenshots and movies we captured were predominantly from an early Xbox version, which, as you can see, display un-optimized code. You'll see aliasing, some clippings issues, and a decent but not great framerate. But the build we have is far from done; it's not finished, bug-tested, nor optimized. So if you see these images and worry just a little bit, don't. IO's Hitman games have always shined graphically and this year's effort should prove to the best looking one to date.



Article: http://pc.ign.com/articles/695/695216p1.html
Screenshots: http://media.pc.ign.com/media/706/706008/imgs_1.html
Videos: http://media.pc.ign.com/media/706/706008/vids_1.html
Logged

Mofoka
Sr. Member
****

Rep: 93
Offline Offline

Posts: 655
240.00 credits

View Inventory
Send Money to Mofoka

mean_mofoka@msn.com DeviantMofoka powershotninja
View Profile WWW
« Reply #1 on: March 13, 2006, 01:27:04 PM »

Nice, I have always been a fan of Agent 47 and the games in the past were really good with the exception of the here and there bugs and game crashes.
Logged

Beerman
Still Green
*

Rep: 0
Offline Offline

Posts: 23
0.00 credits

View Inventory
Send Money to Beerman
beeroniusman
View Profile WWW
« Reply #2 on: April 06, 2006, 05:47:52 AM »

All I have to say is this: I fully intend on not killing anyone but my marks, whenever possible.

Unless I decide that I'm just going to waste everyone on the map, because that's also fun. And hilarious.
Logged

SilentEdge
Administrator
Sr. Member
*****

Rep: 10
Offline Offline

Posts: 780
272.00 credits

View Inventory
Send Money to SilentEdge
thesilentedge@hotmail.com
View Profile
« Reply #3 on: April 06, 2006, 11:03:37 AM »

Quote from: Beerman
All I have to say is this: I fully intend on not killing anyone but my marks, whenever possible.

Unless I decide that I'm just going to waste everyone on the map, because that's also fun. And hilarious.


Holy sh*t! What's going on beer! Long time no see buddy.
Logged

Beerman
Still Green
*

Rep: 0
Offline Offline

Posts: 23
0.00 credits

View Inventory
Send Money to Beerman
beeroniusman
View Profile WWW
« Reply #4 on: April 06, 2006, 06:28:37 PM »

I'm crying about wasting fifty bucks on GR:AW on the PS2. See it's part of the board for details.
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC
SMF Theme © Gaia
Valid XHTML 1.0! Valid CSS!