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Author Topic: GR:AW EDITOR WORKING -Sort of  (Read 1345 times)
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TaLoN
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« on: May 10, 2006, 12:50:40 AM »

The Boys over at GR.net have dugg into the xml files and found a way to activate the editor, it works.  Still a little new and unexplained but thats what we need you smart chaps for, have a look at this" thread and add your two cents or just dive right in.  

BTW mr.coders, Nermon at GR.net just created a debundler so if you got skillz in that arena, the door just opened.  Have a look in this" thread for info.
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MONOLITH
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« Reply #1 on: May 10, 2006, 12:59:38 AM »

*smells mods on the horizon*
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TaLoN
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« Reply #2 on: May 10, 2006, 01:34:59 AM »

smells Mono contimplating hauling the modder hat out of closet and a certian set of Babes to grace GRAW Cheesy
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« Reply #3 on: May 10, 2006, 06:06:53 AM »

Resident Evil first!
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« Reply #4 on: May 10, 2006, 07:25:31 AM »

great news, even some new skins will be nice. Can things like weapons be changed changed, as in balistic charecteristics, so other weapons can be modded in, or can they just be re-skinned.
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« Reply #5 on: May 10, 2006, 02:01:26 PM »

what kind of mods can be created?  just maps? additional weapons?  will the weapons if able too... just replace current ones, or will they be in addition too with there own stats?

any coding?
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TaLoN
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« Reply #6 on: May 10, 2006, 02:26:38 PM »

yes,like I said, Nermon at GR.net has created a debundler, where you can see the rest of the engine files, its not an offical sdk but gets you started.  Ive heard things like alot of it is xml file editing and other things, Im no coder but the Coders @ gr.net are digging in modifiying as we speak.
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